Course Details

Language

Delivered in English

Duration

3 weeks

MQF/EQF Level

This course is certified at MQF Level 4 (EQF Level 4). 5 ECTS credits will be given to participants who are successful in the practical and theoretical assessments given throughout and after course completion. A certificate of attendance and Europass mobility document are given to all participants.

Programme Fee

EUR 350

Course Description

In this course learners will be extensively briefed about eLearning: advantages, disadvantages and different approaches which one can take. The main concepts in using this tool will be explained from the pedagogical view. Practical suggestions on how quizzes and games can be used and adapted for different subjects, for the benefit of the different students, will be discussed. Further information can be found below:

Hours of Total Learning

Contact Hours: 24

Supervised Practice Hours: 20

Self Study Hours: 78.5

Assessment Hours: 2.5

  • Unit 1 – Introduction to eLearning Quizzes and Games (3 ECTS)

Contact Hours: 15

Supervised Practice Hours: 10

Self Study Hours: 48.5

Assessment Hours: 1.5

  • Unit 2 – Hands-on-approach : Quizzes and Games (2 ECTS)
  • Different types of games and quizzes
  • The use of games and quizzes as part of active learning
  • Type of tools available through internet, namely freeware, commercial software and open-source software

Contact Hours: 9

Supervised Practice Hours: 10

Self Study Hours: 30

Assessment Hours: 1

Learning Outcomes

Unit 1 – Introduction to eLearning Quizzes and Games (3 ECTS)

Competences

At the end of the unit the Learner will have acquired the responsibility and autonomy to:

  • Establish a list of learning objectives or outcomes upon which one should develop the games or quizzes.
  • Identify tools which can be used to develop games and quizzes.
  • Establish the main advantages and disadvantages when using quizzes and games as part of active learning with different classifications of learners (e.g. adults within different age groups, teenagers, pre-schoolers, etc).
  • Match the game/quiz to the learner’s learning style (e.g. visual, auditory, kinetic, etc.).
  • Manage the use of quizzes and games to achieve the established learning objectives or outcomes.
  • Monitor software development with respect to such tools.

Knowledge

At the end of the unit the Learner will have been exposed to the following:

  • Freeware, commercial software and open-source software as tools to create quizzes and games.
  • Advantages and disadvantages of using such tools.
  • Different approaches which one can take in using such tools for the learners’ assessment purposes.
  • Games and quizzes which were developed using such tools.

Skills

At the end of the unit the Learner will have mastered how to:

  • Prepare a list of learning objectives or outcomes pertaining to the subject matter.
  • Prepare a list of advantages and disadvantages for each possible tool with respect to their use for a particular subject matter.
  • Apply the different approaches which one can take in using such tools to students with different learning abilities/learning styles.
  • Identify the best types of games and quizzes to be used as a learning tool depending on the resources available and the type of audience.

Judgement Skills and Critical Abilities

At the end of the unit the Learner will be able to:

  • Choose the type of tool adequate to develop quizzes and games in active learning to match subject and student’s learning abilities/learning styles.
  • Identify the most appropriate tool to create a quiz or game with a set of learning outcomes.
  • Justify the use of one tool with respect to another when making his/her choice of tool.
  • Analyse the success of the developed games and quizzes with respect to subjects and students.
  • Analyse the Impact of the developed games and quizzes on students with different learning abilities/learning styles

Unit 2 – Hands-on-approach : Quizzes and Games (2 ECTS)

Competences

At the end of the unit the Learner will have acquired the responsibility and autonomy to:

  • Carry out tasks which are required to create games and quizzes using the appropriate software.
  • Choose the right tool (game or quiz) for the learner’s needs.
  • Comply with the student’s needs through games and quizzes using eLearning tools.
  • Develop games and quizzes according to the subject matter being taught.
  • Transform subject content into games using the adequate available software and resources.

Knowledge

At the end of the unit the Learner will have been exposed to the following:

  • The manner to search for new tools and quizzes software.
  • The process to publish these games making them easily accessible to their students.
  • The different key words which is used when a technical problem is encountered.
  • The copyright laws and ethical behaviour when using images and someone else’s material.
  • The creative common material which is provided online.

Skills

At the end of the unit the Learner will have mastered how to:

  • Plan and design the game or quiz.
  • Create games and quizzes using different software/tools acquired through different sources according to the learner’s abilities and skills.
  • Design clear instructions to be followed by the learner.
  • Abide by copyright laws and intellectual property right.
  • Follow and apply the necessary updates of online software used to create games and quizzes.

Judgement Skills and Critical Abilities

At the end of the unit the Learner will be able to:

  • Match the type of game/quiz being developed to the learner’s abilities and type of learner.
  • Compare the different possibilities how one can reach a set of learning objectives or outcomes.
  • Evaluate the advantages and disadvantages of creating a particular game or quiz depending on the type and abilities of the learner.
  • Evaluate own creations through feedback from the learners.
  • Seek professional advice on copyright laws and intellectual property rights when in doubt.

Teaching Methodology

Unit 1 – Introduction to eLearning Quizzes and Games (3 ECTS)

This unit will be delivered in 3 sessions of 5 hours each. The methodology during the course will be a mix of pedagogical explanations coupled with hands-on practice of tools to allow participants to get as much experience as possible in using various tools that help in the creation of a holistic e-learning environment.

The remaining hours (10 hrs) take place as supervised practice hours in the form of a live webinar to give autonomy and responsibility to the participant. As well, this methodology gives the opportunity to contextualise the content learnt during the direct contract hours, hence giving the theoretical part more value and applicability.

Unit 2 – Hands-on-approach : Quizzes and Games (2 ECTS)

This unit will be delivered in 3 sessions of 5 hours each. The methodology during the course will be a mix of pedagogical explanations coupled with hands-on practice of tools to allow participants to get as much experience as possible in using various tools that help in the creation of a holistic e-learning environment.

The remaining hours (10 hrs) take place as supervised practice hours in the form of a live webinar to give autonomy and responsibility to the participant. As well, this methodology gives the opportunity to contextualise the content learnt during the direct contract hours, hence giving the theoretical part more value and applicability.


Assessment

Unit 1 – Introduction to eLearning Quizzes and Games (3 ECTS)

The participants will be assessed with respect to their participation in class, the research performed, and the quality of the course deliverables which include the creation of different games and quizzes and their immediate application in own work.

Each participant will be expected to show the ability to match the learner’s skills and abilities with the type of games and quizzes to be used both for assessment purposes and as class activities.

The weighting of the assessment component is as follow:

20% as ongoing assessment;

80% will be dedicated to the workshop. It will comprise of a small project intended to help the learner to integrate the course content as a whole and not as individual units. This project will consist of the creation of games and quizzes related to a subject of own interest by making use of the online, freeware or open source tools.

Unit 2 – Hands-on-approach : Quizzes and Games (2 ECTS)

The participants will be assessed with respect to their participation in class, the research performed, and the quality of the course deliverables which include the creation of different games and quizzes and their immediate application in own work.

Each participant will be expected to show the ability to match the learner’s skills and abilities with the type of games and quizzes to be used both for assessment purposes and as class activities.

The weighting of the assessment component is as follow:

20% as ongoing assessment;

80% will be dedicated to the workshop. It will comprise of a small project intended to help the learner to integrate the course content as a whole and not as individual units. This project will consist of the creation of games and quizzes related to a subject of own interest by making use of the online, freeware or open source tools.


Pass Rate

Grade

Range

Description

Pass
Fail
65% -100%
0% – 64%
Work of very good quality
Unsatisfactory work at this level

Final Mark Obtained

PASS

Target Audience

  • In-Service/Pre-Service teachers; teacher trainers; head-teachers/principals/managers of schools/organisations offering adult education
  • Other management staff in the institution/organisation including non-teaching administrative staff
  • Persons acting in the role of mentors and tutors who are mainly involved in the use of eLearning platforms and digital media (quizzes and games) as part of their routine involvement to keep in contact with the public

Entry Requirements

Participants should have experience in the implementation of an eLearning environment and would like to enhance such material for their students. The minimum entry requirements are 4 subjects at ‘O’ Level and participants must be conversant with the use of a computer, the internet and basic knowledge of digital media.

Accreditation

Accredited by the Malta Further and Higher Education Authority

The accreditation category of this programme is “Further Education Programme

TrainingMaltaᵀᴹ, the training branch of AcrossLimits Ltd, is licensed by the Malta Further and Higher Education Authority as a Further and Higher Education Institution. (License no. 2019 – 003)