Course Details
Language
Delivered in English
Duration
3 weeks
MQF/EQF Level
This course is certified at MQF Level 4 (EQF Level 4). 5 ECTS credits will be given to participants who are successful in the practical and theoretical assessments given throughout and after course completion. A certificate of attendance and Europass mobility document are given to all participants.
Programme Fee
EUR 350
Course Description
In this course learners will be extensively briefed about eLearning: advantages, disadvantages and different approaches which one can take. The main concepts in using this tool will be explained from the pedagogical view. Practical suggestions on how quizzes and games can be used and adapted for different subjects, for the benefit of the different students, will be discussed. Further information can be found below:
Hours of Total Learning
Contact Hours: 24
Supervised Practice Hours: 20
Self Study Hours: 78.5
Assessment Hours: 2.5
Contact Hours: 15
Supervised Practice Hours: 10
Self Study Hours: 48.5
Assessment Hours: 1.5
Contact Hours: 9
Supervised Practice Hours: 10
Self Study Hours: 30
Assessment Hours: 1
Learning Outcomes
Unit 1 – Introduction to eLearning Quizzes and Games (3 ECTS)
Competences
At the end of the unit the Learner will have acquired the responsibility and autonomy to:
Knowledge
At the end of the unit the Learner will have been exposed to the following:
Skills
At the end of the unit the Learner will have mastered how to:
Judgement Skills and Critical Abilities
At the end of the unit the Learner will be able to:
Unit 2 – Hands-on-approach : Quizzes and Games (2 ECTS)
Competences
At the end of the unit the Learner will have acquired the responsibility and autonomy to:
Knowledge
At the end of the unit the Learner will have been exposed to the following:
Skills
At the end of the unit the Learner will have mastered how to:
Judgement Skills and Critical Abilities
At the end of the unit the Learner will be able to:
Teaching Methodology
Unit 1 – Introduction to eLearning Quizzes and Games (3 ECTS)
This unit will be delivered in 3 sessions of 5 hours each. The methodology during the course will be a mix of pedagogical explanations coupled with hands-on practice of tools to allow participants to get as much experience as possible in using various tools that help in the creation of a holistic e-learning environment.
The remaining hours (10 hrs) take place as supervised practice hours in the form of a live webinar to give autonomy and responsibility to the participant. As well, this methodology gives the opportunity to contextualise the content learnt during the direct contract hours, hence giving the theoretical part more value and applicability.
Unit 2 – Hands-on-approach : Quizzes and Games (2 ECTS)
This unit will be delivered in 3 sessions of 5 hours each. The methodology during the course will be a mix of pedagogical explanations coupled with hands-on practice of tools to allow participants to get as much experience as possible in using various tools that help in the creation of a holistic e-learning environment.
The remaining hours (10 hrs) take place as supervised practice hours in the form of a live webinar to give autonomy and responsibility to the participant. As well, this methodology gives the opportunity to contextualise the content learnt during the direct contract hours, hence giving the theoretical part more value and applicability.
Assessment
Unit 1 – Introduction to eLearning Quizzes and Games (3 ECTS)
The participants will be assessed with respect to their participation in class, the research performed, and the quality of the course deliverables which include the creation of different games and quizzes and their immediate application in own work.
Each participant will be expected to show the ability to match the learner’s skills and abilities with the type of games and quizzes to be used both for assessment purposes and as class activities.
The weighting of the assessment component is as follow:
20% as ongoing assessment;
80% will be dedicated to the workshop. It will comprise of a small project intended to help the learner to integrate the course content as a whole and not as individual units. This project will consist of the creation of games and quizzes related to a subject of own interest by making use of the online, freeware or open source tools.
Unit 2 – Hands-on-approach : Quizzes and Games (2 ECTS)
The participants will be assessed with respect to their participation in class, the research performed, and the quality of the course deliverables which include the creation of different games and quizzes and their immediate application in own work.
Each participant will be expected to show the ability to match the learner’s skills and abilities with the type of games and quizzes to be used both for assessment purposes and as class activities.
The weighting of the assessment component is as follow:
20% as ongoing assessment;
80% will be dedicated to the workshop. It will comprise of a small project intended to help the learner to integrate the course content as a whole and not as individual units. This project will consist of the creation of games and quizzes related to a subject of own interest by making use of the online, freeware or open source tools.
Pass Rate
Grade
Range
Description
Pass
Fail
65% -100%
0% – 64%
Work of very good quality
Unsatisfactory work at this level
Final Mark Obtained
PASS
Target Audience
Entry Requirements
Participants should have experience in the implementation of an eLearning environment and would like to enhance such material for their students. The minimum entry requirements are 4 subjects at ‘O’ Level and participants must be conversant with the use of a computer, the internet and basic knowledge of digital media.
Accreditation
Accredited by the Malta Further and Higher Education Authority
The accreditation category of this programme is “Further Education Programme
TrainingMaltaᵀᴹ, the training branch of AcrossLimits Ltd, is licensed by the Malta Further and Higher Education Authority as a Further and Higher Education Institution. (License no. 2019 – 003)