Module one introduces the concept of eLearning within the context of today’s learning environment, and presents the most popular trends in eLearning. It covers Cloud Based authoring tools, and mobile, and collaborative learning. You will learn about the importance of presenting lessons with a bite-sized mindset, and how translation and localization can increase reach and understanding.
Module two will identify the benefits of using gamification within learning, as well as how to tackle any challenges that may arise. It will focus on structuring lesson plans around different learning styles, whether this is visual, auditory, or kinesthetic.
Module three offers a list of different games and quizzes that are available to incorporate into lesson plans . Each tool contains a short description, as well as a step-by-step tutorial on how to use controls and features.
Module four builds on the previous module by adding on even more tools that can be used to encourage interactivity amongst students. The selection of games and quizzes have been specifically chosen due to their level of performance and efficiency within eLearning platforms.
The final module encourages reflection on the modules covered, and how by identifying your strengths and weaknesses in the application of interactivity within lesson plans, you can build and improve your eLearning platform. Here, you will be ask to complete the final assessment of the course.